#ifndef HERO
#define HERO 

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "Sprite.h"
#include <string>

class Hero : public Sprite
{
public:
    Hero();
    Hero(const char * imageFileName, int x, int y);
    //Hero(const Hero& hero);
    ~Hero();
public:
    SDL_Texture* m_heroTexture;

	int i;
	int done;
    SDL_Rect rect;
    SDL_Rect walks[8];
    const char * imageFileName;
    SDL_Surface* img;

public:
	void render();
    void init();
    void onMouse();
};
#endif


